Balanced/Rainbow Spike
I'm too lazy to use shaq. Sorry. :P
Player 1: Warrior/Elementalist
Hammer: 12 +1 + 1
Strength 11 + 1
Air: Extras
- Earth Shaker {E}
- Crushing Blow
- Mighty Blow
- "For Great Justice!"
- Flail
- Rush
- Shock
- Resurrection Signet
Player 2: Elementalist/Assassin
Earth: 12 + 1+2
Energy Storage: 12 + 1
Deadly Arts 3:
- Death's Charge
- Dark Prison
- Aftershock
- Unsteady Ground {E}
- Ward Against Foes
- Ward Against Melee
- Earth Attunement
- Resurrection Signet
Player 3: Elementalist/Assassin
Earth: 12 + 1+2
Energy Storage: 12 + 1
Deadly Arts 3:
- Dark Prison
- Death's Charge
- Aftershock
- Unsteady Ground {E}
- Ward Against Foes
- Ward Against Elements
- Earth Attunement
- Resurrection Signet
Player 4: Elementalist/Necromancer
Water: 12 + 1+ 2
Energy Storage: 11 + 1
Death: 8
- Vapor Blade
- Freezing Gust
- Frozen Burst
- Blurred Vision
- Glyph of Lesser Energy
- Ward Against Harm {E}
- Gale
- Well of the Profane
Player 5: Ritualist/Paragon
Channeling: 12 + 1 + 2
Restoration: 10 + 1
Command : 8
- Ancestors' Rage
- Warmonger's Weapon
- Weapon of Warding
- Protective Was Kaolai
- Offering of Spirit {E}
- "Make Haste!"
- Song of Concentration
- Flesh of My Flesh
Player 6: Ritualist/Monk
Channeling: 12 + 1 + 2
Restoration: 12 + 1
Protection: 3
- Ancestors' Rage
- Splinter Weapon
- Weapon of Warding
- Protective Was Kaolai
- Offering of Spirit {E}
- Convert Hexes
- Life
- Death Pact Signet
Player 7: Monk/Mesmer
Standard
- Restore Condition {E}
- Reversal of Fortune
- Spirit Bond
- Shield of Absorption
- Guardian
- Aura of Stability
- Holy Veil
- Channeling
Player 8: Monk/Mesmer
Standard
- Infuse Health
- Dwayna's Kiss
- Orison of Healing
- Healing Seed
- Draw Conditions
- Spotless Mind
- Healer's Boon {E}
- Channeling
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